Harrowing drama about U.S. Army officer Felix Sparks will be first ever produced using Trioscope enhanced hybrid animation technology.
Netflix has ordered a four-part animated series, The Liberator, which tells the riveting true story of maverick U.S. Army officer Felix Sparks and his infantry unit as they fought for over five hundred days to liberate Europe. Based on the book The Liberator: One World War II Soldier’s 500-Day Odyssey by Alex Kershaw, the series was created by Jeb Stuart (Die Hard, The Fugitive). The combat drama will follow Sparks and the 157th Infantry Regiment from Oklahoma, a National Guard unit comprised primarily of cowboys, Native Americans and Mexican-Americans, from the invasion of Italy to the liberation of Dachau, the German concentration camp located just outside of Munich.
The series will be the first ever produced using the new, patent-pending Trioscope enhanced hybrid animation technology that combines state-of-the-art CGI with live-action performance, bringing a high level of emotion and fidelity to the animated drama experience. Grzegorz Jonkajtys (Sin City, Pan's Labyrinth, The Revenant) developed the Trioscope technology together with Atlanta-based animation studio School of Humans' L.C. Crowley. The series is being produced for Netflix by A+E Studios and Unique Features in partnership with School of Humans.
Jonkajtys is directing all four episodes. Stuart, series creator and writer, will executive produce through his Real Folk Productions. Bob Shaye, Michael Lynne (Lord of the Rings) and Sarah Victor are serving as executive producers for Unique Features. Crowley, Jonkajtys, Brandon Barr, and Mark Apen are serving as executive producers for The School of Humans. Barry Jossen is serving as executive producer for A+E Studios. Kershaw is serving as co-producer.
Short animated film ARK (2007)
director: Grzegorz Jonkajtys
producers: Grzegorz Jonkajtys, Marcin Kobylecki
Co- producers: Piotr Sikora, Jaroslaw Sawko (Platige Image)
An unknown virus has destroyed almost the entire human population. Oblivious to the true nature of the disease, the only remaining survivors escape to the sea. In great ships, they set off in search of uninhabited land. So begins the exodus, led by one man ...
Music: Run Boy Run by Woodkid (instrumental)
Teddy Floppy-Ear was created in 1957 by writer Mieczysław Janczarski, and a series of books about the bear was soon released. The now-legendary animated television series premiered in 1974, and several generations were brought up with it. The series became a hit abroad – in Japan, Finland, Slovenia, Holland, Slovakia and Hungary – and is still broadcast today. Educational games and toys based on its characters are made and sold worldwide. Now Teddy Floppy-Ear will make his debut on the silver screen, as a mix of CG animation and real miniature sets
Teddy Bear: Maciej Stuhr
Hare: Czeslaw Mozil
dir: Grzegorz Jonkajtys
written by: Piotr Jasek
dop: Jakub Jakielaszek
production design: Jagna Dobesz
music: Mikolaj Stroinski
producer: TFP, Freemantle Polska, Orka
post production: Orka
sound: Cafe Ole
Directed by Grzegorz Jonkajtys
Written by Grzegorz Jonkajtys & Bastiaan Koch
Produced by Bastiaan Koch
(Copyright 2011, All rights reserved; Marauder Film LLC)
In the past 15 years I have been working on many feature films as a Lead Animator, Senior Texture Artist and Generalist. Selected projects include:
Doctor Strange - Senior Visual Effects Artist
Deepwater Horizon - Senior Visual Effects Artist
The Revenant - Lead Digital Artist
Warcraft - Senior Visual Effects Artist
Star Wars: The Force Awakens - Senior Visual Effects Artist
Captain America: The Winter Soldier - Senior Visual Effects Artist
Noah - Senior Visual Effects Artist
Pacific Rim - Senior Visual Effects Artist
Cloud Atlas - Senior Visual Effects Artist
Battleship - Sequence Supervisor
Transformers: Dark of the Moon - Senior Visual Effects Artist
Rango - Senior Visual Effects Artist
Iron Man 2 - Senior Visual Effects Artist
Transformers: Revenge of the Fallen - Senior Visual Effects Artist
Terminator Salvation - Senior Visual Effects Artist
Star Trek - Senior Visual Effects Artist
The Mist - Lead Animator
Pan's Labyrinth - Lead Animator
Sin City - Visual Effects Artist
Blade: Trinity - Lead Animator
Hellboy - Visual Effects Artist
"Uplift Universe" Cgtalk challenge winner in Individual video category.
director: Grzegorz Jonkajtys
music: Adam Skorupa
In 2005 and 2006 I had an honor to work on Guillermo Del Toro' masterpiece Pan's Labyrinth as a Lead Animator and Generalist.
Here are some clips and still images from the film. I worked on stick bug, faeries and the pale man.
In 2015 I worked on Duncan Jones' Warcraft The Beginning.
I have been responsible for painting textures for Orcs: Durotan and Black Hand. (for the costumes paint I share the credit with Gareth Jensen and Leigh Barbier)
I have been on the project since the very beginning, painting a "test" Orc during the bidding phase.
Inktober 2016 entries.
On Peter Berg's Battleship I had a pleasure to paint the Alien "General" and many other elements including weapons, spaceships and interiors.
Snow King is the story of a man, who, as a young boy witnesses the horrors of war,
human cruelty and insufferable pain.
Deported to a distant land far from home, the boy develops a dangerous friendship with an eccentric local puppet-maker, a bond he must sacrifice to save his mother.
Ever since, he is cursed with an unlikely ability; to see the evil in all people. An ability that stays with him into his adult life. One that fuels both talent and malice, bringing him fame and fortune yet driving him ever further toward madness
Boy: Piotr Kowalski
Girl: Ewelina Suchodolska
Mother: Justyna Zbirog
Father: Piotr Rzymyszkiewicz
NKVD 1: Jacek Zienkiewicz
NKVD 2: Stanisław Banasiuk
NKVD 3: Tomasz Zarod
Soldier: Adam Biernat
Puppeteer: Bogusław Parchimowicz
Story (in development):
Grzegorz Jonkajtys, Stephan Bugaj
Jolanta Fijałkowska - Pilarczyk (ArsVerbum)
Michael Charles Brown
Tomas Mayer, Erik Dillinger
Visual Effects/Matte Painting:
Yannick Dusseault, Akira Orikasa, Grzegorz Jonkajtys,
Andras Kavalecz, Krystian Gołebczyk, Can Tuncer,
Ryan Geist Bozajian, Josh Jones, Bastiaan Koch
Agnieszka Rebecka, Natalia Schabowska
Kevin Riepl, Paweł Błaszczak, Andrew Duncan,
Louis Carrasco, Marta Staniszewska, Monika Paćkowska
Jarosław Sawko, Piotr Sikora
inspired by the story of my father,
On Lucasfilm' Red Tails I was responsible for painting many CG planes, including the nazi squadron.
A sci-fi noir about a shapeshifting alien cop sent to earth to solve a series of murders, who uncovers a secret that will change the fate of both species.
Ringer is an in-development science fiction film project by Grzegorz Jonkajtys (3rd Letter, Ark) and Stephan Vladimir Bugaj (ex-Pixar).
Concept illustrations I did for director Mariusz Palej for his upcoming film Black Mill
DIRECTOR: Grzegorz Jonkajtys
WRITER: Stephan Vladimir Bugaj
STORY: Stephan Vladimir Bugaj & Grzegorz Jonkajtys
Earth is dying and humanity has sent a mission to colonize a newly confirmed habitable planet.
On board the ship there are thousands of embryos, plus a crew of top scientists and an artificial intelligence with a database of all human knowledge.
But to conserve resources and enable them to survive the long journey, the crew are transported as brains preserved in cryogenic vats.
Each brain is loaded into a synthetic body in shifts, allowing that crew member to spend an earth day performing their mission functions.
When Dr. Shelly Lee wakes up in the android body everything seems normal at first, but then she realizes things have gone terribly wrong -- somebody killed almost all of the other scientists' brains and tampered with the on-board computer. The mission has been sabotaged, the ship has stopped in an empty region of space -- and there is someone banging on the airlock asking to be let in!
Now Shelly must rise to the occasion to fight, and sacrifice her only chance to be human again, in order to preserve humanity's one last chance at survival.
As a lead artist on David S. Goyer's Blade III (at CafeFX) I was responsible for designing animated virus textures that were later on applied as a digital moving makeup on the actors. I also worked on the virus attacking the lungs and the heart of Drake himself.
Here are some R&D tests I did for the project.